AoeStats
← 菲菲菲非常美丽的巨兔12

QS Arena

502981836Analyzed
4v4 RM · 11d ago on Aug 29, 2026· 4m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
1517
+12
🇦🇷 Sicilians · Argentina
1442
+20
🇦🇷 Persians · Argentina
1439
+26
🇦🇷 Hindustanis · Argentina
1000
+140
🇬🇧 Britons · United Kingdom
1626
-27
🇧🇷 Mongols · Brazil
1478
-22
🇲🇽 Malians · Mexico
1369
-17
🇳🇿 Britons · New Zealand
1224
-10
Player eAPM Actions Feudal Castle Imperial Opening
79 338
61 260
49 207
48 203
40 171
26 110
22 92
11 48

Resources

Player Food Wood Gold Stone Spent Collected
1,300 200 0 0 1,500 1,622
1,050 210 0 0 1,260 1,338
1,000 75 50 0 1,125 1,322
750 300 50 0 1,100 1,154
700 150 0 0 850 1,325
650 175 0 0 825 1,041
300 50 0 0 350 714
100 0 0 0 100 605
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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