AoeStats
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Coastal Forest

502981233Analyzed
2v2 RM · 11d ago on Aug 29, 2026· 25m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
914
+23
🇩🇪 Armenians · Germany
897
+39
🇩🇪 Franks · Germany
944
-18
🇩🇪 Britons · Germany
869
-14
Player eAPM Actions Feudal Castle Imperial Opening
64 1,622 11:48
31 775 10:00
23 579 10:10 19:24 ⛏ Fish Boom FC
21 534 11:50 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,430 4,641 700 0 11,771 14,248
4,280 5,631 820 200 10,931 13,964
4,490 4,052 200 5 8,747 10,183
3,255 2,080 150 580 6,065 7,406
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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