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502980924Analyzed
4v4 RM · 11d ago on Aug 29, 2026· 14m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khitans · Argentina
1495
+14
🇦🇷 Japanese · Argentina
1469
+15
🇩🇪 Shu · Germany
1384
+19
🇩🇪 Gurjaras · Germany
1378
+19
🇷🇺 Ethiopians · Russia
1477
-18
🇳🇱 Byzantines · Netherlands
1450
-17
🇺🇸 Teutons · United States
1448
-17
🇩🇪 Tupi · Germany
1411
-15
Player eAPM Actions Feudal Castle Imperial Opening
66 991 10:16 ⚔ Scout Rush
64 954 10:18
52 782 10:53 ⛏ Fast Castle
42 621 10:35 ⚔ Archer Rush
39 589 9:19
39 585 9:21 ⚔ Archer Rush
35 526 9:44 ⚔ Scout Rush
31 463 11:43 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
2,550 2,355 865 0 5,770 5,852
3,260 1,990 0 0 5,250 5,722
2,775 1,865 590 0 5,230 5,442
3,345 1,625 120 0 5,090 5,669
3,175 1,660 250 0 5,085 6,333
2,750 1,555 380 0 4,685 5,089
2,000 1,363 0 155 3,518 4,733
1,800 1,294 100 0 3,194 4,130
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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