AoeStats
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QS Arena

502980007Analyzed
4v4 RM · 2mo ago on Aug 29, 2026· 5m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
1433
+13
🇺🇸 Portuguese · United States
1328
+18
🇩🇪 Persians · Germany
1309
+19
🇷🇺 Burgundians · Russia
1242
+22
vs
🇩🇪 Bohemians · Germany
1421
-20
🇬🇧 Spanish · United Kingdom
1348
-17
🇲🇽 Britons · Mexico
1346
-17
Player eAPM Actions Feudal Castle Imperial Opening
55 288 — — —
51 267 — — —
48 251 — — —
35 183 — — —
34 181 — — —
33 173 — — —
29 153 — — —
28 147 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,300 380 0 0 1,680 1,804
1,250 150 0 0 1,400 2,022
900 175 0 0 1,075 1,645
800 150 50 0 1,000 1,775
600 300 50 0 950 1,264
650 250 0 0 900 1,409
500 225 0 0 725 1,251
500 150 0 0 650 1,391
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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