AoeStats
← Leonidas

QS Arena

502979874Analyzed
2v2 RM · 11d ago on Aug 29, 2026· 18m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Celts · Canada
860
+19
🇨🇦 Tatars · Canada
856
+19
🇺🇸 Teutons · United States
981
-21
🇮🇳 Burgundians · India
883
-17
Player eAPM Actions Feudal Castle Imperial Opening
15 283 9:32 13:10 ⛏ Fast Castle
13 247 7:59 16:22 ⛏ Fast Castle
11 198 8:27 13:12 ⛏ Fast Castle
10 188 9:08 14:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,920 3,145 400 200 7,665 9,160
3,175 2,905 1,260 60 7,400 7,487
3,290 1,605 650 650 6,195 6,975
3,080 2,240 250 135 5,705 6,465
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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