AoeStats
← Daddy_kong_77

Shoals

502978292Analyzed
2v2 EW · 2mo ago on Aug 29, 2026· 6m 19s· 4 players
Game mode
Empire Wars
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Feudal Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Malians · Türkiye
991
+12
🇹🇷 Bulgarians · Türkiye
986
+12
vs
🇦🇺 Chinese · Australia
899
-12
🇷🇴 Burgundians · Romania
894
-12
Player eAPM Actions Feudal Castle Imperial Opening
52 330 — — —
15 97 — — —
13 81 — — —
10 64 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,675 1,338 170 125 3,308 3,580
1,480 1,369 80 145 3,074 3,480
535 1,100 0 170 1,805 3,076
170 470 0 300 940 2,435
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.