AoeStats
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Arabia

502978119Analyzed
2v2 RM · 2mo ago on Aug 29, 2026· 14m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Bulgarians · Sweden
689
+15
🇸🇪 Armenians · Sweden
681
+15
vs
🇬🇧 Khitans · United Kingdom
701
-17
🇧🇾 Vikings · Belarus
636
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 426 11:05 — — ⚔ Drush
19 280 10:58 — —
19 282 11:25 — — ⚔ M@A Rush
16 239 11:39 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,215 1,250 295 0 3,760 4,156
1,750 1,157 50 0 2,957 3,304
1,700 890 80 125 2,795 2,968
1,625 750 125 0 2,500 2,942
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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