AoeStats
← RoscoeBrown

Kawasan

502976327Analyzed
3v3 EW · 11d ago on Aug 29, 2026· 16m 11s· 6 players
Game mode
Empire Wars
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Feudal Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1287
+5
🇺🇸 Shu · United States
1198
+7
🇨🇴 Muisca · Colombia
1125
+10
🇹🇷 Burgundians · Türkiye
1000
-8
🇺🇸 Saracens · United States
971
-7
🇹🇷 Maya · Türkiye
963
-7
Player eAPM Actions Feudal Castle Imperial Opening
79 1,278
43 697
37 594
36 587
18 299
17 270

Resources

Player Food Wood Gold Stone Spent Collected
2,985 4,526 1,905 200 9,616 12,900
3,655 4,150 1,005 650 9,460 10,107
4,050 3,660 1,180 200 9,090 12,214
3,290 2,675 1,610 750 8,325 10,565
2,945 2,801 2,085 0 7,831 9,801
2,735 1,340 575 800 5,450 5,586
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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