AoeStats
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Coastal Forest

502976233Analyzed
4v4 RM · 11d ago on Aug 29, 2026· 2m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Poles · Portugal
815
+17
🇫🇷 Koreans · France
795
+18
🇳🇱 Vietnamese · Netherlands
757
+19
🇩🇪 Inca · Germany
693
+22
🇹🇷 Britons · Türkiye
923
-23
🇮🇩 Khitans · Indonesia
842
-19
🇮🇩 Huns · Indonesia
820
-19
🇹🇷 Huns · Türkiye
734
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 108
40 88
29 63
23 51
14 31
11 23
11 24
4 9

Resources

Player Food Wood Gold Stone Spent Collected
350 0 0 0 350 185
300 0 50 0 350 330
200 25 50 0 275 30
150 100 0 0 250 191
0 50 0 0 50 99
0 0 0 0 0 130
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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