AoeStats
← AirPlizzle

QS Arena

502975141Analyzed
4v4 RM · 11d ago on Aug 29, 2026· 5m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malay · United States
591
+12
🇫🇷 Mongols · France
575
+13
🇧🇷 Persians · Brazil
561
+13
🇺🇸 Khmer · United States
526
+15
🇷🇴 Franks · Romania
667
-21
🇷🇺 Chinese · Russia
469
-12
🇸🇪 Teutons · Sweden
431
-10
🇰🇿 Chinese · Kazakhstan
425
-10
Player eAPM Actions Feudal Castle Imperial Opening
118 688
20 114
17 101
13 77
12 72
11 65
10 58
9 53

Resources

Player Food Wood Gold Stone Spent Collected
900 350 0 0 1,250 1,611
550 250 0 0 800 1,060
450 300 50 0 800 937
350 275 50 0 675 853
250 25 0 0 275 331
250 0 0 0 250 231
0 78 0 0 78 537
)
0 66 0 0 66 374
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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