AoeStats
← Jhoan17

QS Arena

502974363Analyzed
4v4 RM · 11d ago on Aug 29, 2026· 0m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Celts · Sweden
901
+17
🇳🇴 Magyars · Norway
895
+17
🇹🇷 Huns · Türkiye
881
+18
🇧🇴 Tupi · Bolivia
865
+19
🇨🇴 Ethiopians · Colombia
967
-20
🇲🇽 Byzantines · Mexico
924
-18
🇲🇽 Sicilians · Mexico
904
-17
🇹🇷 Turks · Türkiye
894
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 17
38 15
35 14
33 13
33 13
23 9
8 3
5 2

Resources

Player Food Wood Gold Stone Spent Collected
150 0 0 0 150 150
0 100 0 0 100 100
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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