AoeStats
← Warchief Link

Bogota26, Skukuza

502974144Analyzed
1v1v1v1v1v1v1v1 RM · 11d ago on Aug 29, 2026· 6m 42s· 8 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Standard
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats

Team 10

Victory
🇧🇷 Slavs · Brazil
1278
+13

Team 11

Victory
🇨🇴 Cumans · Colombia
1288
+13

Team 12

Victory
🇹🇷 Bohemians · Türkiye
1372
+10

Team 13

Victory
🇩🇪 Berbers · Germany
1554
+4

Team 6

Defeat
🇨🇴 Sicilians · Colombia
1241
-10

Team 7

Defeat
🇨🇷 Dravidians · Costa Rica
1098
-5

Team 8

Defeat
🇺🇸 Aztecs · United States
1229
-10

Team 9

Defeat
🇲🇽 Wei · Mexico
1303
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 234
34 227
34 226
30 202
28 189
21 141
13 85
7 44
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.