AoeStats
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QS Arena

502973731Analyzed
4v4 RM · 11d ago on Aug 29, 2026· 4m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Turks · Poland
398
+18
🇺🇸 Poles · United States
394
+18
🇵🇱 Vikings · Poland
383
+19
🇵🇱 Britons · Poland
359
+20
🇷🇺 Khmer · Russia
490
-21
🇸🇪 Teutons · Sweden
450
-19
🇰🇿 Romans · Kazakhstan
444
-19
🇹🇷 Chinese · Türkiye
388
-16
Player eAPM Actions Feudal Castle Imperial Opening
56 278
21 107
17 85
14 70
14 70
9 43
8 41
7 35

Resources

Player Food Wood Gold Stone Spent Collected
800 225 0 0 1,025 1,028
850 100 50 0 1,000 1,265
700 150 0 0 850 886
450 370 0 0 820 997
300 100 50 0 450 423
100 219 0 0 319 373
50 125 50 0 225 340
)
0 54 0 0 54 294
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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