AoeStats
← ZeiZei

Four Lakes

502973465Analyzed
4v4 RM · 11d ago on Aug 29, 2026· 5m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Magyars · Brazil
1281
+15
🇨🇱 Khmer · Chile
1273
+16
🇻🇪 Huns · Venezuela
1265
+16
🇻🇪 Spanish · Venezuela
1259
+16
🇫🇮 Persians · Finland
1291
-17
🇨🇳 Teutons · China
1287
-17
🇩🇪 Britons · Germany
1264
-16
🇪🇸 Mongols · Spain
1235
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 265
48 260
45 243
33 179
25 133
24 132
23 127
1 7

Resources

Player Food Wood Gold Stone Spent Collected
1,000 150 0 0 1,150 1,158
900 250 0 0 1,150 1,102
800 300 50 0 1,150 1,138
750 300 0 0 1,050 1,122
650 225 0 0 875 761
650 150 50 0 850 986
0 0 0 0 0 100
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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