AoeStats
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Kawasan

502972422Analyzed
3v3 EW · 2mo ago on Aug 29, 2026· 23m 16s· 6 players
Game mode
Empire Wars
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Feudal Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Wu · United States
1192
+6
🇨🇴 Jurchens · Colombia
1116
+9
🇦🇺 Franks · Australia
1086
+10
vs
🇩🇪 Malians · Germany
961
-9
🇺🇸 Portuguese · United States
960
-9
🇩🇪 Burgundians · Germany
937
-8
Player eAPM Actions Feudal Castle Imperial Opening
66 1,541 — — —
26 601 — — —
18 411 — — —
10 225 — — —
7 165 — — —
6 133 — — —

Resources

Player Food Wood Gold Stone Spent Collected
7,270 6,130 4,485 1,675 19,560 21,776
8,610 5,410 2,545 1,355 17,920 21,441
7,980 6,030 3,530 100 17,640 19,488
2,880 2,800 1,135 1,300 8,115 9,441
3,400 2,765 200 0 6,365 9,834
2,570 2,050 340 125 5,085 7,225
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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