AoeStats
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Coastal Forest

502972235Analyzed
2v2 RM · 2mo ago on Aug 29, 2026· 4m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Burgundians · Germany
915
+16
🇩🇪 Koreans · Germany
915
+16
vs
🇧🇷 Lithuanians · Brazil
912
-16
🇺🇸 Burgundians · United States
907
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 171 — — —
38 154 — — —
30 122 — — —
21 84 — — —

Resources

Player Food Wood Gold Stone Spent Collected
500 100 0 0 600 339
450 100 0 0 550 465
450 25 50 0 525 565
350 50 50 0 450 364
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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