AoeStats
← gustebrius

Black Forest

502972087Analyzed
2v2 RM · 11d ago on Aug 29, 2026· 26m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Bulgarians · Chile
915
+16
🇨🇱 Bohemians · Chile
874
+18
🇨🇱 Spanish · Chile
938
-18
🇫🇷 Mongols · France
892
-16
Player eAPM Actions Feudal Castle Imperial Opening
23 610 11:42 24:53 ⚔ Scout Rush
19 498 12:49
18 486 12:31 21:46 ⚔ Drush
14 370 14:32 19:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,050 4,210 1,155 650 11,065 11,492
6,250 3,185 1,375 100 10,910 10,988
5,105 3,909 670 550 10,234 11,478
3,460 2,135 250 330 6,175 7,360
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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