AoeStats
← TheKingofKing

Nomad

502972065Analyzed
4v4 RM · 11d ago on Aug 29, 2026· 6m 26s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
1300
+13
🇮🇹 Italians · Italy
1284
+14
🇫🇮 Spanish · Finland
1276
+15
🇵🇦 Vikings · Panama
1264
+15
🇺🇸 Vietnamese · United States
1329
-18
🇦🇷 Khmer · Argentina
1229
-14
🇲🇽 Italians · Mexico
1222
-13
🇲🇽 Koreans · Mexico
1203
-12
Player eAPM Actions Feudal Castle Imperial Opening
54 347 ⛏ Fish Boom
50 320
39 254
33 210
22 141
16 104 ⛏ Fish Boom
9 58
7 47

Resources

Player Food Wood Gold Stone Spent Collected
450 1,003 50 100 1,603 892
650 800 50 100 1,600 829
400 625 50 100 1,175 426
300 550 50 100 1,000 292
550 395 50 0 995 625
400 425 0 100 925 400
0 275 0 100 375 0
0 175 0 0 175 65
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.