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502972045Analyzed
4v4 RM · 11d ago on Aug 29, 2026· 16m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Malians · Belgium
1627
+12
🇬🇧 Italians · United Kingdom
1571
+14
🇧🇪 Byzantines · Belgium
1564
+15
🇨🇦 Saracens · Canada
1547
+16
🇨🇳 Mongols · China
1772
-24
🇪🇸 Jurchens · Spain
1467
-11
🇪🇸 Inca · Spain
1465
-11
🇳🇱 Britons · Netherlands
1445
-10
Player eAPM Actions Feudal Castle Imperial Opening
61 1,008 9:24 ⚔ Archer Rush
51 843 10:27 14:42 ⛏ Fast Castle
48 795 10:50 14:42 ⛏ Fast Castle
46 772 9:55 ⚔ Archers into Skirms
34 563 10:19 14:57 ⛏ Fast Castle
29 480 11:02 15:03 ⛏ Fast Castle
3 49
1 12

Resources

Player Food Wood Gold Stone Spent Collected
3,615 2,040 750 0 6,405 6,395
3,525 1,975 525 200 6,225 6,184
2,475 2,357 950 0 5,782 6,117
2,770 2,460 385 0 5,615 5,598
2,600 2,200 360 125 5,285 5,623
3,150 1,810 200 100 5,260 6,204
200 25 0 0 225 0
150 0 0 0 150 435
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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