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Frigid Lake

502971308Analyzed
3v3 EW · 11d ago on Aug 29, 2026· 12m 7s· 6 players
Game mode
Empire Wars
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Feudal Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Burgundians · United Kingdom
1276
+14
🇩🇪 Tupi · Germany
1237
+16
🇸🇪 Aztecs · Sweden
1234
+16
🇷🇺 Burgundians · Russia
1295
-18
🇺🇸 Cumans · United States
1268
-17
🇹🇷 Hindustanis · Türkiye
1119
-10
Player eAPM Actions Feudal Castle Imperial Opening
38 457
25 306
19 231
18 215
15 176
14 165

Resources

Player Food Wood Gold Stone Spent Collected
2,830 2,800 1,385 200 7,215 7,818
2,995 3,240 760 0 6,995 8,363
2,665 2,460 1,075 250 6,450 6,620
1,820 1,865 850 125 4,660 4,855
660 1,398 360 100 2,518 3,416
640 775 0 200 1,615 2,679
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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