AoeStats
← Dyragor

Coastal Forest

502971022Analyzed
3v3 RM · 12d ago on Aug 29, 2026· 3m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Persians · Switzerland
1134
+16
🇨🇴 Malians · Colombia
1048
+20
🇲🇽 Bohemians · Mexico
1034
+20
🇺🇸 Wei · United States
1227
-23
🇩🇪 Muisca · Germany
1116
-18
🇩🇪 Inca · Germany
1046
-15
Player eAPM Actions Feudal Castle Imperial Opening
70 225
57 183
48 156
35 113
31 99
23 74

Resources

Player Food Wood Gold Stone Spent Collected
600 25 0 0 625 477
450 125 0 0 575 563
300 100 0 0 400 390
200 125 0 0 325 407
200 100 0 0 300 234
150 100 0 0 250 165
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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