AoeStats
← Gasior

Black Forest

502970540Analyzed
4v4 RM · 11d ago on Aug 29, 2026· 2m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Persians · Sweden
1426
+17
🇩🇪 Teutons · Germany
1350
+20
🇩🇪 Hindustanis · Germany
1330
+21
🇸🇪 Bohemians · Sweden
1330
+21
🇵🇱 Celts · Poland
1476
-21
🇫🇷 Britons · France
1451
-20
🇮🇳 Mongols · India
1418
-19
🇦🇷 Vietnamese · Argentina
1412
-18
Player eAPM Actions Feudal Castle Imperial Opening
62 127
54 112
48 100
46 94
40 82
20 41
17 36
1 3

Resources

Player Food Wood Gold Stone Spent Collected
400 81 50 0 531 422
250 125 0 0 375 284
150 0 0 0 150 203
100 0 50 0 150 179
100 0 0 0 100 146
50 0 0 0 50 186
50 0 0 0 50 135
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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