AoeStats
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QS Arena

502970323Analyzed
4v4 RM · 12d ago on Aug 29, 2026· 14m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bohemians · Argentina
1504
+13
🇦🇷 Japanese · Argentina
1441
+16
🇳🇴 Cumans · Norway
1402
+17
🇦🇷 Jurchens · Argentina
1376
+19
🇪🇸 Aztecs · Spain
1478
-18
🇵🇱 Teutons · Poland
1422
-16
🇩🇪 Hindustanis · Germany
1419
-15
🇫🇷 Slavs · France
1405
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 699 7:52 11:26 ⛏ Fast Castle
46 686 8:32 13:09 ⛏ Fast Castle
44 655 6:06 ⚔ Tower Rush
41 605 7:29 11:28 ⛏ Fast Castle
37 558 7:03 ⚔ Scout Rush
31 469 8:45
30 448 7:53 12:08 ⛏ Fast Castle
29 440 7:44 11:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,040 2,670 0 0 6,710 7,011
3,475 2,405 590 200 6,670 6,585
3,375 2,220 500 200 6,295 6,603
3,095 2,560 300 100 6,055 5,784
3,200 2,240 425 0 5,865 6,619
3,185 2,160 250 115 5,710 6,376
2,475 1,717 50 250 4,492 5,171
1,500 1,906 500 500 4,406 5,121
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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