AoeStats
← Thepunisherr498

Team Islands

502969774Analyzed
3v3 RM · 2mo ago on Aug 29, 2026· 4m 35s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Saracens · Spain
967
+13
🇦🇷 Franks · Argentina
889
+39
🇲🇽 Spanish · Mexico
886
+17
vs
🇫🇷 Dravidians · France
916
-16
🇫🇷 Vietnamese · France
902
-15
🇫🇷 Vikings · France
899
-15
Player eAPM Actions Feudal Castle Imperial Opening
65 298 — — — ⛏ Fish Boom
39 177 — — —
21 95 — — —
14 63 — — —
12 53 — — —
6 26 — — —

Resources

Player Food Wood Gold Stone Spent Collected
450 450 50 0 950 835
650 200 50 0 900 600
600 125 50 0 775 779
600 100 50 0 750 653
450 100 0 0 550 548
300 150 0 0 450 451
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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