AoeStats
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Four Lakes

502969654Analyzed
2v2 RM · 11d ago on Aug 29, 2026· 23m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Maya · France
1386
+16
🇫🇷 Persians · France
1323
+18
🇫🇷 Burgundians · France
1378
-17
🇫🇷 Japanese · France
1375
-17
Player eAPM Actions Feudal Castle Imperial Opening
49 1,160 9:50 21:12 ⚔ Fish Boom into Archers
40 944 9:51 23:21 ⚔ Fish Boom into Archers
32 748 11:18 ⚔ Fish Boom into Fire Galleys into Scouts into Galleys
32 752 10:38 21:49 ⚔ Fish Boom into Archers into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
5,065 6,440 2,410 5 13,920 14,577
3,825 5,023 1,785 125 10,758 11,337
5,075 3,704 1,770 125 10,674 11,711
4,910 4,432 790 250 10,382 10,391
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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