AoeStats
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Black Forest

502969342Analyzed
4v4 RM · 11d ago on Aug 29, 2026· 5m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Goths · Türkiye
1027
+15
🇬🇧 Spanish · United Kingdom
1021
+16
🇷🇺 Slavs · Russia
1018
+16
🇳🇱 Britons · Netherlands
999
+17
🇺🇸 Turks · United States
1041
-17
🇺🇸 Chinese · United States
1013
-24
🇺🇸 Bohemians · United States
1010
-16
🇺🇸 Koreans · United States
987
-15
Player eAPM Actions Feudal Castle Imperial Opening
59 303
30 156
27 141
24 124
24 124
21 108
19 100
10 53

Resources

Player Food Wood Gold Stone Spent Collected
550 274 0 0 824 632
650 75 50 0 775 874
500 200 50 0 750 521
450 130 50 0 630 483
500 125 0 0 625 617
500 100 0 0 600 769
400 27 50 0 477 464
100 51 0 0 151 149
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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