AoeStats
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Coastal Forest

502969287Analyzed
2v2 RM · 11d ago on Aug 29, 2026· 21m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vikings · United States
1604
+13
🇺🇸 Khitans · United States
1599
+13
🇦🇷 Bulgarians · Argentina
1556
-14
🇲🇽 Muisca · Mexico
1507
-12
Player eAPM Actions Feudal Castle Imperial Opening
95 2,077 8:52 21:18 ⚔ Archer Rush
82 1,796 10:05
80 1,741 9:08 ⚔ Drush into Archers
59 1,299 9:50 20:20 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
5,465 3,168 555 0 9,188 10,246
4,650 3,340 910 130 9,030 9,191
3,885 3,707 1,355 0 8,947 9,285
3,000 3,241 1,620 125 7,986 8,633
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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