AoeStats
← Dremora

Nomad

502969148Analyzed
4v4 RM · 11d ago on Aug 29, 2026· 12m 50s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Aztecs · Chile
717
+13
🇺🇦 Slavs · Ukraine
717
+13
🇨🇳 Huns · China
670
+15
🇹🇭 Vietnamese · Thailand
662
+15
🇹🇷 Vietnamese · Türkiye
755
-19
🇹🇷 Burgundians · Türkiye
717
-17
🇺🇸 Spanish · United States
611
-12
🇮🇳 Hindustanis · India
512
-8
Player eAPM Actions Feudal Castle Imperial Opening
23 301
22 286 12:04
17 221
16 200
14 182
13 169
12 152 ⛏ Fish Boom
8 106 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
1,825 870 0 0 2,695 2,626
1,050 1,250 50 100 2,450 2,285
900 1,400 0 100 2,400 2,084
1,100 825 50 100 2,075 1,708
850 728 0 100 1,678 1,409
650 775 50 200 1,675 1,114
750 609 50 100 1,509 857
575 525 50 100 1,250 674
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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