AoeStats
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Coastal Forest

502968902Analyzed
4v4 RM · 11d ago on Aug 29, 2026· 3m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Goths · Argentina
952
+13
🇦🇷 Cumans · Argentina
930
+14
🇨🇱 Mapuche · Chile
921
+15
🇵🇪 Mongols · Peru
896
+16
🇺🇸 Maya · United States
947
-17
🇨🇦 Persians · Canada
881
-14
🇬🇧 Cumans · United Kingdom
874
-14
🇦🇷 Poles · Argentina
862
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 127
29 90
25 79
22 69
17 53
14 43
14 43
11 33

Resources

Player Food Wood Gold Stone Spent Collected
500 175 0 0 675 389
300 225 50 0 575 226
400 100 50 0 550 424
300 75 50 0 425 331
100 100 0 0 200 170
150 0 50 0 200 223
50 75 0 0 125 97
0 100 0 0 100 175
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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