AoeStats
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Coastal Forest

502968689Analyzed
2v2 RM · 2mo ago on Aug 29, 2026· 15m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇷 Wu · Costa Rica
1280
+14
🇨🇷 Khitans · Costa Rica
1277
+14
vs
🇫🇷 Koreans · France
1291
-17
🇫🇷 Malians · France
1195
-19
Player eAPM Actions Feudal Castle Imperial Opening
51 799 9:59 — — ⚔ M@A Rush
39 605 9:26 — — ⚔ M@A Rush
38 593 10:10 — — ⚔ Archer Rush
38 586 11:19 — — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
2,475 1,455 275 0 4,205 4,950
2,770 895 410 0 4,075 5,115
1,750 1,793 460 0 4,003 4,880
2,375 1,285 270 0 3,930 4,497
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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