AoeStats
← SpartaninPL

Black Forest

502968592Analyzed
4v4 RM · 11d ago on Aug 29, 2026· 2m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Wu · Poland
1160
+11
🇩🇪 Vietnamese · Germany
1091
+13
🇰🇿 Bohemians · Kazakhstan
1075
+14
🇵🇱 Armenians · Poland
1037
+16
🇩🇪 Franks · Germany
1077
-15
🇹🇷 Teutons · Türkiye
1034
-13
🇺🇸 Celts · United States
1026
-13
🇩🇪 Tatars · Germany
1008
-12
Player eAPM Actions Feudal Castle Imperial Opening
36 74
23 48
22 44
19 38
19 39
14 29
10 20
4 9

Resources

Player Food Wood Gold Stone Spent Collected
150 36 50 0 236 309
100 42 50 0 192 230
0 68 0 0 68 23
50 0 0 0 50 90
0 25 0 0 25 40
0 18 0 0 18 48
0 0 0 0 0 80
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.