AoeStats
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QS Arena

502967800Analyzed
4v4 RM · 11d ago on Aug 29, 2026· 4m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Romans · Türkiye
918
+14
🇹🇷 Goths · Türkiye
883
+16
🇫🇷 Britons · France
855
+17
🇪🇸 Italians · Spain
848
+17
🇺🇦 Turks · Ukraine
901
-17
🇺🇸 Inca · United States
891
-17
🇦🇷 Lithuanians · Argentina
891
-17
🇦🇷 Persians · Argentina
811
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 146
30 138
30 136
16 74
15 68
15 69
13 60
11 49

Resources

Player Food Wood Gold Stone Spent Collected
1,000 375 0 0 1,375 1,393
750 275 0 0 1,025 1,130
850 150 0 0 1,000 1,068
800 0 0 0 800 1,182
450 300 0 0 750 945
350 225 0 0 575 878
450 0 0 0 450 627
250 100 0 0 350 615
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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