AoeStats
← Hastur

Coastal Forest

502965644Analyzed
2v2 RM · 11d ago on Aug 29, 2026· 15m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Maya · United States
1251
+15
🇺🇸 Spanish · United States
1234
+16
🇺🇸 Italians · United States
1231
-15
🇺🇸 Japanese · United States
1225
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 622 9:44 ⚔ Archer Rush
41 630 11:18 ⛏ Fish Boom FC
33 511 9:38 ⚔ M@A Rush
18 277 14:10 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
2,600 2,006 355 0 4,961 5,704
2,475 1,425 545 0 4,445 4,962
2,425 1,594 215 0 4,234 4,724
1,750 936 90 125 2,901 3,683
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.