AoeStats
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Black Forest

502965385Analyzed
2v2 RM · 11d ago on Aug 29, 2026· 4m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Saracens · Ecuador
865
+16
🇺🇸 Maya · United States
832
+18
🇩🇪 Teutons · Germany
876
-17
🇩🇪 Persians · Germany
874
-17
Player eAPM Actions Feudal Castle Imperial Opening
26 104
19 75
14 55
10 39

Resources

Player Food Wood Gold Stone Spent Collected
350 100 50 5 505 391
250 100 0 0 350 225
100 217 0 0 317 285
150 54 0 0 204 201
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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