AoeStats
← King Dougie

Black Forest

502964440Analyzed
4v4 RM · 11d ago on Aug 29, 2026· 0m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Koreans · Hong Kong SAR China
1167
+23
🇺🇸 Tatars · United States
1135
+24
🇨🇳 Romans · China
1119
+25
🇪🇬 Ethiopians · Egypt
1112
+25
🇬🇧 Slavs · United Kingdom
1401
-26
🇨🇦 Inca · Canada
1392
-26
🇧🇪 Poles · Belgium
1270
-22
🇮🇳 Huns · India
1250
-21
Player eAPM Actions Feudal Castle Imperial Opening
100 28
64 18
39 11
39 11
32 9
32 9
25 7
25 7

Resources

Player Food Wood Gold Stone Spent Collected
300 50 0 0 350
200 50 50 0 300
200 0 0 0 200
100 25 0 0 125
50 25 50 0 125
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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