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MegaRandom

502964201Analyzed
1v1 RM · 5d ago on Aug 29, 2026· 19m 28s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Portuguese · Argentina
1074
+16
🇪🇸 Portuguese · Spain
1082
-16
Player eAPM Actions Feudal Castle Imperial Opening
Hs Portuguese
28 540 11:24 18:12 ◆ FC into Fire Galleys
Pericaire Portuguese
17 328 10:28 ⛏ Fish Boom into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
2,620 3,265 270 0 6,155 7,631
2,600 2,580 380 0 5,560 6,809
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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