AoeStats
← PeacefulFarmer

Team Islands

502964117Analyzed
4v4 RM · 11d ago on Aug 29, 2026· 15m 53s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vikings · Germany
1333
+13
🇩🇪 Byzantines · Germany
1330
+13
🇩🇪 Dravidians · Germany
1315
+14
🇩🇪 Bengalis · Germany
1279
+15
🇺🇸 Koreans · United States
1281
-14
🇨🇴 Sicilians · Colombia
1270
-14
🇦🇷 Vikings · Argentina
1260
-14
🇨🇳 Turks · China
1235
-12
Player eAPM Actions Feudal Castle Imperial Opening
54 854 10:40 ⚔ Archer Rush
52 819 11:16 ⛏ Fish Boom into Galleys
43 690 11:24 ⛏ Fish Boom into Galleys
38 606 13:09 ⛏ Fish Boom
37 591 10:36 14:15 ⛏ Fish Boom FC
36 579 10:33
36 570 10:05
28 442 10:31 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
4,025 2,925 300 250 7,500 8,319
3,350 3,185 690 100 7,325 8,082
4,035 2,605 325 125 7,090 7,800
2,900 2,510 820 0 6,230 6,635
2,675 2,715 550 0 5,940 6,312
2,150 2,755 550 0 5,455 6,091
2,990 2,005 190 0 5,185 5,811
2,200 2,150 50 0 4,400 6,508
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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