AoeStats
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Yucatan

502963748Analyzed
4v4 RM · 2mo ago on Aug 29, 2026· 4m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Ethiopians · United Kingdom
986
+12
🇬🇧 Franks · United Kingdom
986
+12
🇻🇳 Chinese · Vietnam
979
+33
🇩🇪 Hindustanis · Germany
828
+19
vs
🇷🇴 Tatars · Romania
922
-15
🇬🇧 Japanese · United Kingdom
908
-14
🇵🇪 Mongols · Peru
890
-14
🇪🇸 Magyars · Spain
840
-11
Player eAPM Actions Feudal Castle Imperial Opening
45 188 — — —
37 156 — — —
33 139 — — —
26 109 — — —
22 93 — — —
17 73 — — —
10 40 — — —
5 19 — — —

Resources

Player Food Wood Gold Stone Spent Collected
950 150 50 0 1,150 868
750 125 0 0 875 736
700 150 0 0 850 794
700 50 0 0 750 816
650 25 50 0 725 617
500 100 0 0 600 531
450 100 0 0 550 598
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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