AoeStats
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Nomad

502963483Analyzed
4v4 RM · 11d ago on Aug 29, 2026· 11m 25s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Cumans · Argentina
986
+11
🇦🇷 Magyars · Argentina
960
+12
🇦🇷 Dravidians · Argentina
871
+16
🇦🇷 Vietnamese · Argentina
746
+22
🇳🇮 Vietnamese · Nicaragua
1010
-21
🇧🇴 Inca · Bolivia
907
-17
🇧🇪 Saracens · Belgium
866
-40
717
-9
Player eAPM Actions Feudal Castle Imperial Opening
24 269 ⛏ Fish Boom
23 257 ⛏ Fish Boom
20 225
20 228 ⛏ Fish Boom
11 128 ⛏ Fish Boom
11 125
11 129
4 46

Resources

Player Food Wood Gold Stone Spent Collected
1,150 2,322 50 100 3,622 3,198
1,050 1,075 50 100 2,275 1,650
1,350 750 50 0 2,150 2,736
950 925 50 100 2,025 1,515
1,050 636 50 100 1,836 1,285
900 750 50 100 1,800 1,470
800 550 0 100 1,450 1,182
500 460 50 100 1,110 668
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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