AoeStats
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QS Arena

502963088Analyzed
4v4 RM · 11d ago on Aug 29, 2026· 0m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Portuguese · Argentina
1649
+6
🇦🇷 Portuguese · Argentina
1601
+7
🇨🇱 Franks · Chile
1553
+9
🇸🇻 Turks · El Salvador
1520
+10
🇮🇳 Portuguese · India
1485
-12
🇸🇰 Cumans · Slovakia
1423
-9
🇨🇦 Malay · Canada
1400
-8
🇨🇦 Turks · Canada
1236
-4
Player eAPM Actions Feudal Castle Imperial Opening
68 55
59 48
37 30
37 30
37 30
18 15
11 9
7 6

Resources

Player Food Wood Gold Stone Spent Collected
50 125 0 0 175 175
100 50 0 0 150 150
150 0 0 0 150 150
50 0 0 0 50 50
0 50 0 0 50 50
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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