AoeStats
← Gpu2345

Black Forest

502963078Analyzed
4v4 RM · 2mo ago on Aug 29, 2026· 3m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Romans · Colombia
715
+16
🇲🇽 Huns · Mexico
659
+18
🇬🇷 Jurchens · Greece
650
+19
🇬🇷 Bohemians · Greece
576
+22
vs
🇺🇸 Persians · United States
821
-50
🇮🇹 Mongols · Italy
697
-18
🇬🇧 Turks · United Kingdom
673
-17
🇺🇸 Britons · United States
637
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 160 — — —
34 120 — — —
24 86 — — —
21 73 — — —
20 70 — — —
19 65 — — —
14 50 — — —
11 37 — — —

Resources

Player Food Wood Gold Stone Spent Collected
450 83 0 0 533 430
450 54 0 0 504 472
350 75 50 0 475 442
250 75 0 0 325 320
150 100 0 0 250 250
200 0 0 0 200 266
100 82 0 0 182 225
0 57 0 0 57 130
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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