AoeStats
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QS Arena

502961374Analyzed
2v2 RM · 11d ago on Aug 29, 2026· 17m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1212
+13
🇳🇱 Spanish · Netherlands
1041
+20
🇫🇷 Gurjaras · France
1195
-19
🇸🇪 Teutons · Sweden
1045
-12
Player eAPM Actions Feudal Castle Imperial Opening
52 907 8:30 13:54 ⛏ Fast Castle
31 534 8:05 12:41 ⛏ Fast Castle
22 391 8:30 13:54 ⛏ Fast Castle
20 346 9:11 12:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,275 3,055 500 200 8,030 7,939
4,200 2,235 240 805 7,480 7,711
3,550 3,185 250 215 7,200 7,727
3,250 1,286 650 1,300 6,486 6,697
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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