AoeStats
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Arabia

502961019Analyzed
2v2 EW · 11d ago on Aug 29, 2026· 15m 57s· 4 players
Game mode
Empire Wars
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Feudal Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Malians · Japan
1036
+6
🇦🇷 Portuguese · Argentina
808
+15
🇩🇪 Teutons · Germany
835
-12
🇹🇷 Vietnamese · Türkiye
718
-8
Player eAPM Actions Feudal Castle Imperial Opening
42 676
16 261
11 173
9 143

Resources

Player Food Wood Gold Stone Spent Collected
5,135 5,057 1,565 300 12,057 13,050
3,960 4,060 570 1,045 9,635 11,014
3,290 3,861 75 0 7,226 10,836
3,140 1,625 300 125 5,190 6,924
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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