AoeStats
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QS Arena

502960756Analyzed
2v2 RM · 2mo ago on Aug 29, 2026· 8m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Teutons · Finland
1225
+16
🇫🇮 Saracens · Finland
1223
+16
vs
🇩🇪 Bohemians · Germany
1293
-19
🇺🇸 Koreans · United States
1167
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 306 6:26 — — ⛏ Fast Castle
35 307 8:15 — —
20 174 6:41 — —
16 143 7:58 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,050 575 250 0 2,875 2,772
1,400 715 50 0 2,165 2,989
1,200 435 50 125 1,810 2,105
1,100 425 0 0 1,525 2,424
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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