AoeStats
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Enclosed

502960311Analyzed
3v3 EW · 2mo ago on Aug 29, 2026· 16m 35s· 6 players
Game mode
Empire Wars
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Feudal Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Poles · Vietnam
1439
+1
🇳🇿 Ethiopians · New Zealand
1100
+8
🇿🇦 Sicilians · South Africa
1055
+9
vs
🇨🇦 Magyars · Canada
947
-23
🇨🇦 Britons · Canada
879
-17
🇨🇦 Spanish · Canada
879
-17
Player eAPM Actions Feudal Castle Imperial Opening
44 733 — — —
43 719 — — —
37 610 — — —
31 513 — — —
30 503 — — —
26 425 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,630 5,766 3,435 0 12,831 14,637
5,505 4,266 830 1,150 11,751 13,268
4,765 2,085 2,470 925 10,245 11,744
4,140 4,080 760 325 9,305 12,250
3,345 4,813 610 210 8,978 10,778
4,035 4,218 460 125 8,838 9,077
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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