AoeStats
← John

Black Forest

502959417Analyzed
4v4 RM · 11d ago on Aug 29, 2026· 3m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Vikings · Finland
724
+16
🇫🇮 Ethiopians · Finland
718
+16
🇫🇮 Turks · Finland
718
+16
🇫🇮 Spanish · Finland
717
+16
🇨🇦 Khmer · Canada
780
-19
🇲🇽 Spanish · Mexico
737
-17
🇲🇽 Inca · Mexico
715
-16
🇨🇷 Koreans · Costa Rica
664
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 123
26 81
19 61
19 59
15 47
14 45
11 35
10 32

Resources

Player Food Wood Gold Stone Spent Collected
450 100 0 0 550 515
350 45 0 0 395 473
250 143 0 0 393 402
200 110 0 0 310 129
200 52 0 0 252 143
150 100 0 0 250 179
150 70 0 0 220 220
0 73 0 0 73 150
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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