AoeStats
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QS Arena

502958687Analyzed
4v4 RM · 2mo ago on Aug 29, 2026· 5m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Vietnamese · Türkiye
1225
+13
🇹🇷 Teutons · Türkiye
1199
+15
🇹🇷 Franks · Türkiye
1178
+16
🇹🇷 Italians · Türkiye
1085
+20
vs
🇨🇴 Portuguese · Colombia
1212
-18
🇺🇸 Bohemians · United States
1186
-17
🇨🇦 Italians · Canada
1141
-15
🇨🇱 Persians · Chile
1138
-14
Player eAPM Actions Feudal Castle Imperial Opening
62 317 — — —
59 304 — — —
42 215 — — —
40 206 — — —
39 199 — — —
29 150 — — —
14 73 — — —
11 57 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,000 150 0 0 1,150 1,366
950 150 0 0 1,100 1,381
700 200 0 0 900 1,153
500 350 0 0 850 1,325
600 225 0 0 825 1,257
600 225 0 0 825 1,262
600 175 0 0 775 1,286
300 125 0 0 425 565
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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