AoeStats
← GlennHysen

Black Forest

502958475Analyzed
3v3 RM · 2mo ago on Aug 29, 2026· 16m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Goths · Taiwan
1109
+13
🇹🇼 Berbers · Taiwan
1086
+14
🇹🇼 Saracens · Taiwan
1078
+15
vs
🇸🇪 Persians · Sweden
1060
-15
🇹🇷 Malians · Türkiye
1059
-15
🇨🇦 Vietnamese · Canada
1039
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 929 13:25 — — ⚔ M@A Rush
42 716 10:51 16:17 — ⚔ FC into Scouts
34 583 12:38 16:22 — ⛏ Fast Castle
33 562 12:47 — —
20 341 13:32 — — ⛏ Fast Castle
13 223 11:38 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,320 2,445 240 0 7,005 7,246
3,500 1,333 440 0 5,273 5,216
3,225 1,684 200 5 5,114 5,460
2,825 1,530 200 0 4,555 5,873
2,175 2,265 50 0 4,490 5,071
2,675 1,180 50 0 3,905 5,308
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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