AoeStats
← moleneita AMIGO DE REI DO CASUAL

QS Arena

502958472Analyzed
3v3 RM · 11d ago on Aug 29, 2026· 2m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Japanese · Hungary
897
+15
🇲🇽 Goths · Mexico
813
+19
🇲🇽 Mongols · Mexico
799
+20
897
-19
🇮🇹 Romans · Italy
881
-18
🇦🇷 Celts · Argentina
854
-17
Player eAPM Actions Feudal Castle Imperial Opening
226 465
33 68
30 62
19 39
16 33
13 27

Resources

Player Food Wood Gold Stone Spent Collected
400 150 50 0 600 439
400 100 0 0 500 440
50 125 0 0 175 229
50 75 0 0 125 171
50 0 0 0 50 278
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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