AoeStats
← Raidho

Arabia

502957958Analyzed
3v3 RM · 2mo ago on Aug 29, 2026· 12m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Sicilians · United States
642
+17
🇩🇪 Turks · Germany
631
+18
🇪🇬 Persians · Egypt
601
+19
vs
🇨🇱 Mongols · Chile
709
-20
🇨🇱 Spanish · Chile
663
-18
🇨🇱 Franks · Chile
635
-17
Player eAPM Actions Feudal Castle Imperial Opening
35 450 — — —
33 430 8:38 — —
15 193 — — —
14 180 12:45 — —
13 164 — — —
11 146 10:12 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,350 750 50 100 3,250 2,936
1,850 800 0 175 2,825 2,925
2,200 600 0 0 2,800 3,425
1,500 1,075 0 0 2,575 2,547
1,525 550 0 135 2,210 2,724
750 175 50 0 975 1,548
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.